 |
 |
 |
 |
Writing for Interactive Media: The Complete Guide
By Jon Samsel and Darryl Wimberley
This book offers a vital introduction to the key skills and concepts every writer needs to master the emerging craft of interactive writing. Authors Samsel and Wimberley explore the entire gamut of multimedia activity, elucidating the basics of interactive storytelling as well as the intricacies of writing hypertext, gaming applications, and corporate training programs. They show how to:
* Plan and structure interactive ideas * Write and design compelling characters and multi-form plots * Create design proposals and interactive screenplays * Understand the mechanics of hypertext fiction and online narratives * Write informational and educational multimedia
Included are interviews with leading visionaries Greg Roach, Neal Stephenson, and Michael Joyce, and behind-the-scenes looks at such popular interactive creations as MGM's Paul Is Dead, The X- Files, and the role-playing saga Myst. Sample documents, proposals, and scripts are also provided, as well as expert tips for networking, negotiation, and sidestepping the most common mistakes when writing interactive documents. |
|
 |
 |
|
 |
 |
 |
 |
 |
Reviews
"This book gives writers all the tools they'll ever need to create tomorrow's stories today."
—Douglas Gayeton, writer/director, Sony Imagesoft game, Johnny Mnemonic
"Samsel and Wimberley understand interactive multimedia project development better than anybody I know. In this fascinating book, they make a complex subject simple and easy to understand, and provide practical advice on writing and design that can be applied to real projects."
—Kenneth Lee, President and CEO, Objective Reality, Inc.
"The definitive book that merges story with technology. Mandatory for creative writers to understand the mechanisms of digital media and essential for technologists to understand the applications of storytelling."
—Lynn Isenberg, Producer, I Love You to Death and Youngblood
"Interactive writing is a whole new ball game when it comes to production. Even though I don't consider myself a writer, I found the book to be extremely helpful in kicking off our multimedia department. I learned to create a design document that helped to sell the interactive training idea to my company and now we¹ve been producing Cds for the last two years."
—Brigette Callahan, Creative Director, Amiable Technologies, Inc.
"Samsel and Wimberley immersed themselves in a humbling, often hallucinatory creative process and have managed to extract a series of lucid guidelines that will help anyone about to take the plunge."
—Michael Kaplan, Creator, Paul Is Dead
"An indispensable reference that paradoxically helps writers focus and expand the creative process. A rare book and touchstone for brainstorming."
—Larry Kay, President, Toonsmiths
|
|
 |
 |
 |
 |
|
 |

|